glclock-6.0 Beta 6.0 Mark Results
320 x 320 (R:8 G:8 B:8 A:8 + Z:24)

3093.99%
3093.99% ***********************************************************************************
Radeon 8500 DDR x86/MMX/3DNow!/SSE 320 x 320 (R:8 G:8 B:8 A:8 + Z:24)
100.00% **
PII 233MHz Win98 + TNT PCI-16MB (320 x 320 x 16bpp)

Highest Scores
Mark Frames/Sec. kilo-Triangles/Sec.
5857.07% 1257.79 FPS 33162.442 kTPS
100.00% 43.55 FPS 1079.217 kTPS

OpenGL-1.3.2416 Win2000 Release (ATI Technologies Inc.)
Radeon 8500 DDR x86/MMX/3DNow!/SSE

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Contens
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1. Per-Vertex Lighting Mark.

3973.50%
669.76 FPS ************************************************************************************************
16.86 FPS **

Difference of Lighting
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2. Per-Vertex Lighted Texturing Mark.

3725.88%
605.78 FPS ******************************************************************************************
16.26 FPS **

Difference of Texture Blending
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3. Texture Filtering Mark.

2122.51%
706.86 FPS ***************************************************
33.30 FPS **

Difference of Filtering

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4. Environment Mapping Mark.
- Per-Texel Specular Lighting -

2564.62%
1035.28 FPS **************************************************************
40.37 FPS **

Difference of Rendering

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5. Super Sampled Blending Mark.
- without Accum-Buffer, Low Detail -

2188.91%
230.23 FPS *****************************************************
10.52 FPS **

Difference of Sampling

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6. Maximum Triangles Mark.

3226.32%
27036.105 kTPS ******************************************************************************
837.985 kTPS **

Difference of Coloring
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7. OpenGL Practical Rendering Mark.

3856.21%
416.33 FPS *********************************************************************************************
10.80 FPS **

Difference of Complexity

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Informations
glclock-6.0 Beta 6.0
June 2000 by Masa (Masaki Kawase)
[E-Mail: masa@daionet.gr.jp]
[http://www.daionet.gr.jp/~masa/]

OpenGL client (compile-time) informations.
  Compiled base: OpenGL-1.1

  Supportable version dependence capabilities (depend on run-time OpenGL version):
	OpenGL-1.1 Texture Object	 ... -e, -C, -r
	OpenGL-1.1 Polygon Offset	 ... -zoffset with -s 3, -r, -D
	OpenGL-1.2 Separate Specular Color	 ... -s 3

  Supportable extensions (depend on run-time OpenGL extensions):
	GL_ARB_multitexture		 ... -r 2
	GL_EXT_multitexture		 ... -r 2
	GL_SGIS_multitexture		 ... -r 2
	GL_ARB_separate_specular_color	 ... -s 3
	GL_EXT_separate_specular_color	 ... -s 3
	GL_EXT_texture_object		 ... -e, -C, -r
	GL_EXT_polygon_offset		 ... -zoffset with -s 3, -r, -D
	GL_ARB_texture_cube_map		 ... -FAKE with -e, -C, -r
	GL_EXT_texture_cube_map		 ... -FAKE with -e, -C, -r
	GL_NV_texgen_reflection		 ... -FAKE with -e, -C, -r
	GL_EXT_texture_filter_anisotropic	 ... -anisotropy with -e, -s, -C, -r
	GL_ARB_texture_compression	 ... -TC or -tformat with -s, -e, -C, -r
	GL_EXT_texture_compression_s3tc	 ... -S3TC or -tformat with -s, -e, -C, -r
	GL_3DFX_texture_compression_FXT1	 ... -FXT1 or -tformat with -s, -e, -C, -r

OpenGL server (run-time) informations.
  Vendor    : ATI Technologies Inc.
  Renderer  : Radeon 8500 DDR x86/MMX/3DNow!/SSE
  Version   : 1.3.2416 Win2000 Release
  Extensions:
	GL_ARB_multitexture	GL_ARB_texture_border_clamp
	GL_ARB_texture_compression	GL_ARB_texture_cube_map
	GL_ARB_texture_env_add	GL_ARB_texture_env_combine
	GL_ARB_texture_env_crossbar	GL_ARB_texture_env_dot3
	GL_ARB_transpose_matrix	GL_ARB_vertex_blend	GL_ARB_window_pos
	GL_S3_s3tc	GL_ATI_element_array
	GL_ATI_envmap_bumpmap	GL_ATI_fragment_shader
	GL_ATI_pn_triangles	GL_ATI_texture_mirror_once
	GL_ATI_vertex_array_object	GL_ATI_vertex_streams
	GL_ATIX_texture_env_combine3	GL_ATIX_texture_env_route
	GL_ATIX_vertex_shader_output_point_size	GL_EXT_abgr	GL_EXT_bgra
	GL_EXT_blend_color	GL_EXT_blend_func_separate
	GL_EXT_blend_minmax	GL_EXT_blend_subtract
	GL_EXT_clip_volume_hint	GL_EXT_compiled_vertex_array
	GL_EXT_draw_range_elements	GL_EXT_fog_coord	GL_EXT_packed_pixels
	GL_EXT_point_parameters	GL_ARB_point_parameters
	GL_EXT_rescale_normal	GL_EXT_secondary_color
	GL_EXT_separate_specular_color	GL_EXT_stencil_wrap
	GL_EXT_texgen_reflection	GL_EXT_texture_env_add	GL_EXT_texture3D
	GL_EXT_texture_compression_s3tc	GL_EXT_texture_cube_map
	GL_EXT_texture_edge_clamp	GL_EXT_texture_env_combine
	GL_EXT_texture_env_dot3	GL_EXT_texture_lod_bias
	GL_EXT_texture_filter_anisotropic	GL_EXT_texture_object
	GL_EXT_vertex_array	GL_EXT_vertex_shader
	GL_KTX_buffer_region	GL_NV_texgen_reflection
	GL_NV_blend_square	GL_SGI_texture_edge_clamp
	GL_SGIS_texture_border_clamp	GL_SGIS_texture_lod
	GL_SGIS_generate_mipmap	GL_SGIS_multitexture	GL_WIN_swap_hint
	WGL_EXT_extensions_string	WGL_EXT_swap_control

  Max texture size: 2048x2048
  Texture internal format: GL_RGB (R:8 G:8 B:8)

Prohibited capabilities: None
GL_ARB_multitexture (max texture units: 6) is available.
OpenGL-1.2 Separate Specular Color is available.
OpenGL-1.1 Texture Object is available.
OpenGL-1.1 Polygon Offset is available.
GL_ARB_texture_cube_map is available.
GL_EXT_texture_filter_anisotropic (max of max anisotropy: 16.0) is available.
GL_ARB_texture_compression is available.
GL_EXT_texture_compression_s3tc is available.

Color buffer: 320 x 320 (R:8 G:8 B:8 A:8 + Z:24)
Timer resolution (m-sec): 10


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